3D Object Asset Rigging Pipeline
Overview
This project develops a fully automated pipeline that transforms text descriptions into rigged and textured 3D objects ready for game engines.
Technologies
- Blender Python API for automated mesh processing
- Text-to-3D Models (Meshy API)
- VLM-based Classification for part identification
- Unreal Engine for final asset integration
Key Features
- Automated mesh segmentation
- Skeletal rigging without manual intervention
- Material and texture application
- Export to game-ready formats
Results
Successfully processed over 100 bicycle models with 95% accuracy in part classification.