3D Object Asset Rigging Pipeline

Overview

This project develops a fully automated pipeline that transforms text descriptions into rigged and textured 3D objects ready for game engines.

Technologies

Key Features

  1. Automated mesh segmentation
  2. Skeletal rigging without manual intervention
  3. Material and texture application
  4. Export to game-ready formats

Results

Successfully processed over 100 bicycle models with 95% accuracy in part classification.

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